Gifts

Old alliances from times when Dragonfather walked among the people of Ravine resulted in the arcane knowledge of the old world being passed down to humanity. Four gifts stand above all.

Gift of the Whispering Flame
First was the gift of the Whispering Flame, given by Dragonmother Barahea. This rarest of all gifts was given to the first two people who witnessed the exodus of the old world. From the bloodline of two men, the father Hurron Worgal and the son Gammur, comes the powerful gift enabling their descendants to communicate with dragons and even to take their form.

Gift of Blood and Power
Dragonfather Mergarand shared the gift of blood and power to strengthen people in dark times. A threat whose name is lost to the centuries created the sinners of form. Violent and powerful, they were humans once, but gave into the lust for power, and it warped them, body and mind.

Mergarand countered them by empowering the northern tribes, changing them into the first three halfblooded races. They are the children of Mergarand, the link between dragons and man:

The Shivas, disciplined masters of blades.

The Mesadee, the long-lived.

And the Sardaheim, sons of magic.

Gift of Life's Force Unbound
Mergarand's eldest son, Baran, gave the gift of life's force unbound. It is the gift of pure magic, and the means to control it. Baran taught mankind the mystery of the old world's power, the way to give maga form, and to channel it.

Baran also taught the price of magic, for nothing so powerful comes without a toll. A mage pays for reckless use of such power with his own lifespan. The Necryte Varda Balahad made plain the danger of unbound magic. It is a violent and terrible force, saving none, destroying all.

Gift of Might Given Purpose, and Destiny's Guide
The Goddess Aertes, Destiny's Herald, symbol of the old world's power, gave the gift of the Eani of Silverdeen. The Faetress of the Eani represent a pact between the kingdoms of man and the Starfolk Eani. Weapons of great mystic power are embedded in these trees of the old world. Those who possess the power can claim these weapons.

Seven such trees have been given to the kingdoms of Palladia, Wranthorn, Saradrion, Aphelion, Areni, and the fallen kingdoms of Ardesh and Ardunat. This gift is perhaps of the greatest importance, because above the many embedded weapons are the mighty grimlas, weapons of the wanderers, deciders of destinies.

Wanderer's weapons are a gift, and the price we pay for the boon of the Faetrees. Old law dictates that those who become wanderers are unbound by loyalties to any land or lord. Instead, their actions are as maelstroms, diverting currents of destiny for all.